Important Contributors


  • Jacques de Vaucanson -Jacques de Vaucanson (February 24, 1709-November 21, 1782) was a French engineer and inventor who is credited with creating the world's first true robots, as well as for creating the first completely automated loom.
  • John von Neumann -John von Neumann (Neumann János) (December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician who made important contributions in quantum physics, set theory, computer science, economics and virtually all mathematical fields.
  • Freeman Dyson -Freeman John Dyson (born December 15, 1923) is an English-born American physicist and mathematician. He worked as an analyst for the British Bomber Command during World War II; after the war, he moved to Princeton.
  • Craig Reynolds -Craig Reynolds, an A-life and computer graphics expert, created the Boids artificial life simulation in 1986. Reynolds worked on the film Tron (1982) as a scene programmer, and on Batman Returns (1992) as part of the video image crew.

Important Contributors History

A few inventions of the pre-digital era were early heralds of humankind's fascination with artificial life. Most famous was an artificial duck, with thousands of moving parts, created by Jacques de Vaucanson. The duck could reportedly eat and digest, drink, quack, and splash in a pool. It was exhibited all over Europe until it fell into disrepair. One of the earliest thinkers of the modern age to postulate the potentials of artificial life, separate from artificial intelligence, was math and computer prodigy John Von Neumann. At the Hixon Symposium, hosted by Linus Pauling in Pasadena, California in the late 1940s, Von Neumann delivered a lecture titled "The General and Logical Theory of Automata." He defined an "automata" as any machine whose behavior proceeded logically from step to step by combining information from the environment and its own programming, and said that natural organisms would in the end be found to follow similar simple rules. He also spoke about the idea of self-replicating machines. He postulated a machine -- a kinematic automaton -- made up of a control computer, a construction arm, and a long series of instructions, floating in a lake of parts. By following the instructions that were part of its own body, it could create an identical machine. He followed this idea by creating (with Stanislaw Ulam) a purely logic-based automata, not requiring a physical body but based on the changing states of the cells in an infinite grid -- the first cellular automaton. It was extraordinarily complicated compared to later CAs, having hundreds of thousands of cells which could each exist in one of twenty-nine states, but Von Neumann felt he needed the complexity in order for it to function not just as a self-replicating "machine", but also as a universal computer as defined by Alan Turing. Von Neumann worked on his automata theory intensively right up to his death, and considered it his most important work. Homer Jacobsen illustrated basic self-replication in the 1950s with a model train set -- a seed "organism" consisting of a "head" and "tail" boxcar could use the simple rules of the system to consistently create new "organisms" identical to itself, so long as there was a random pool of new boxcars to draw from. Edward F. Moore proposed "Artificial Living Plants", which would be floating factories which could create copies of themselves. They could be programmed to perform some function (extracting fresh water, harvesting minerals from seawater) for an investment that would be relatively small compared to the huge returns from the exponentially growing numbers of factories. Freeman Dyson also studied the idea, envisioning self-replicating machines sent to explore and exploit other planets and moons, and a NASA group called the Self-Replicating Systems Concept Team performed a 1980 study on the feasability of a self-building lunar factory. University of Cambridge professor John Conway invented the most famous cellular automata in the 1960s. He called it the Game of Life, and publicized it through Martin Gardner's column in Scientific American magazine. Philosophy scholar Arthur Burks, who had worked with Von Neumann (and indeed, organized his papers after his death), headed the Logic of Computers Group at the University of Michigan. He brought the overlooked views of 19th century American thinker Charles S. Peirce into the modern age. Peirce was a strong believer that all of nature's workings were based on logic. The Michigan group was one of the few groups still interested in alife and CAs in the early 1970s; one of its students, Tommaso Toffoli argued in his PhD thesis that the field should not be overlooked as a mathematical curiosity, because its results were so powerful in explaining the simple rules that underlay complex effects in nature. Toffoli later provided a key proof that CAs were reversible, just as the true universe is considered to be. Christopher Langton was an unconventional researcher, with an undistinguished academic career that led him to a job programming DEC mainframes for a hospital. He became enthralled by Conway's Game of Life, and began pursuing the idea that the computer could emulate living creatures. After years of study (and a near-fatal hang-gliding accident), he began attempting to actualize Von Neumann's CA and the work of E.F. Codd, who had simplified Von Neumann's original twenty-nine state monster to one with only eight states. He succeeded in creating the first self-replicating computer organism in October of 1979, using only a Apple II desktop computer. He entered Burks' graduate program at the Logic of Computers Group in 1982, at the age of 33, and helped to found a new discipline. Ed Fredkin founded the Information Mechanics Group at MIT, which united Toffoli, Norman Margolus, Gerard Vichniac, and Charles Bennett. This group created a computer especially designed to execute cellular automata, eventually reducing it to the size of a single circuit board. This "cellular automata machine" allowed an explosion of alife research among scientists who could not otherwise afford sophisticated computers. In 1982, brilliant and controversial scientist Stephen Wolfram turned his attention to cellular automata. He explored and categorized the types of complexity displayed by one-dimensional CAs, and showed how they applied to natural phenomena such as the patterns of seashells and the nature of plant growth. Norman Packard, who worked with Wolfram at the Institute for Advanced Study, used CAs to simulate the growth of snowflakes, following very basic rules. Computer animator Craig Reynolds similarly used three simple rules to create recognizable flocking behaviour in groups of computer-drawn "boids" in 1987. With no top-down programming at all, the boids produced life-like solutions to evading obstacles placed in their path. Computer animation has continued to be a key commercial driver of alife research as the creators of movies attempt to find more realistic and inexpensive ways to animate natural forms such as plant life, animal movement, hair growth, and complicated organic textures. The Unit of Theoretical Behavioural Ecology at the Free University of Brussels applied the self-organization theories of Ilya Prigogine and the work of entomologist E.O. Wilson to research the behavior of social insects, particularly allelomimesis, in which an individual's actions are dictated by those of a neighbor. They wrote a script describing the behavior of termites, then modified the environment and watched the way that the simulated, script-driven insects reacted. They then compared that to the reaction of real termites to identical changes in laboratory colonies, and refined their theories about the rules which underlay the behavior. James Doyne Farmer was a key figure in tying alife research to the emerging field of complexity theory, working at the Center for Nonlinear Studies (a basic research section of Los Alamos National Laboratory), just as its star chaos theorist Mitchell Feigenbaum was leaving. Farmer and Norman Packard chaired a conference in May of 1985 called "Evolution, Games, and Learning", which was to presage many of the topics of later alife conferences.

 

In the News: